Command &Control - the Management of Conflict

by Prof. Derek K Hitchins

Contents

Human Behaviour

Kill Inhibition

Some view killing as an inevitable consequence of human behaviour. It seems likely that humans have a kill inhibition just as most other animals, for humans, there are two problems:-

  1. we have developed methods of killing remotely
  2. we learn to overcome the inhibition

The figure uses the methods of System Thinking to show the effects of technology and remote killing on our behaviour. it also shows the effect of different technology, communications and TV, in restoring our visibility of submission. As in so many cases, the technology that creates the problem may offer some solution, too.

What's It About?

Command & Control (C2 for short) is about the management of conflict. Actually, business management can be about the same thing at times, but C2 has connotations of extreme force either applied, or in reserve.

A naive reporter once asked General Schwarzkopf what it felt like to orchestrate Desert Storm.

"Orchestrated? You start conducting and then some son-of-a-bitch climbs out of the orchestra stalls and comes after you with a bayonet!"

General Norman Schwarzkopf

 

Is Command & Control, in extremis, controlled aggression through fear, while excess testosterone and adrenalin make the legs tremble and the palms sweat?.

Command in History

Alexander

Alexander C2

And so to Napoleon and modern times, infantry, tanks helicopter-cavalry...

Throughout this time, and today, command is limited by the abilities of the force to respond as much as by any C2 technology.

What makes an effective Fighting Force

Examples of Effective C2 abound in History:-

Johnson & Levis, Science of Command & Control

Expectations of Command & Control

A view of the Defensive C2 Task

In practical terms, the Defensive C2 Task is to coordinate the defensive assets so as to:-

Command & Control and "Force Multiplier Effect" (FME)

Force Multiplier Effect is a term used to describe the ability to make more out of your own forces than you might expect. It is a much-abused, much misunderstood term.

Force Multiplier

The Command & Control (C2) Design Issue

Knowing that...

...The Task is to...

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Viewpoints

Generic C2 N2

C2 can be described, crudely, in a generic way as follows:-

C2N2

The N-squared (N2) chart show the basic roles (commander, intelligence, operations, logistics) and the information that they interchange. so, in the N2 chart,

Fractal C2

The N2 chart above represents generically the activities at each of the circles containing C2. the whole diagram represents a nesting hierarchical organization. In army terms,

Fractal C2

While it would be imprecise to insist that the structure in the figure is strictly fractal, there is evidently a degree of self-similarity at each hierarchy level.


Deterministic Viewpoint

In attempting to penetrate the mysteries of C2, I developed an analytic approach based on a created mathematics of pyramid hierarchies.

Pyramid Laws

C2 Survivability

Equivalence Laws

The theory suggests as follows:-

To test the theory, I developed the following simple dynamic model:-

C2 Equivalence Laws

The top half of the model shows the command decision cycle, with information being used to develop objectives strategies, plans and orders. See the Generic Reference Model, Mission Management for further explanation. The lower half shows a force in various states: ready, in action, etc. The Laws emerge because of the cyclic behaviour of the action elements. Once they have been in action, they return and are replenished (perhaps repaired) before being ready to go again. Giving the action elements orders more frequently cannot result in those orders being implemented, because the force is temporarily unavailable. Similarly, the rate of Intelligence reporting coincides with the action frequency - no action, no intelligence to report.

The graph shows the results of running the model. At each step in the magenta line representing orders sent, the force undertakes actions and then recovers. The fastest that orders can be sent (sensibly, that is) is that action element turnaround cycle.

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Human Viewpoint

An understanding of Mission Management and Behaviour Management in the C2 context can be gained from Systems Models. The following figure shows the way in which Belief takes a central role in command and control.

Belief system

Ignoring the brown arrows, figure above, for the moment, we can see three interlocking loops.

The brown arrows show how military ideas map on to a map which is essentially generic.

Belief attractors

A variation on the previous model shows the top lop to be the same. This model shows, however, how individuals fare when seeking to join a group. They find themselves either resonating sympathetically with the ideals of the group, or antipathetic and dissonant with those ideals. In the latter case, we should expect the individual to find another group to which to belong.

Assyrians

It is surprising what you can find in old Bibles. The figure above shows the Assyrians attacking a fort about 880BC. they are using a mobile battering ram to breach the garrison walls. Lulls during such events occasionally saw the garrison commander throwing food and wine over the battlements for the enemy. This appears to have been early psychological warfare: "do your worst, we have plenty of provisions and are rather enjoying ourselves".

In summary, then:-

Click to see a powerful model of such conflict

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Non-Linear Dynamic Viewpoint

The third viewpoint is so difficult to accept that many pretend it does not exist. But, the facts are there:-

Bosnia Stovepipes

The figure shows one view of the kind of messy architecture one might get in a Peacekeeping assignment such as Bosnia in the former Yugoslavia. In fact, the real situation is much more complex, since each of the neat ellipses and rectangles would be spread out across the geography of the country concerned, all mutually overlaid, intertwined and entangled.

Complex systems like this are not designed - they happen. And, unlike neat linear systems, there is no beginning and no end. Instead it is all tangled loops.

So, in such situations how can one cope? Or, can one cope at all?

Unified Systems Hypothesis - Map

One approach is to develop a much more open way of addressing complex system issues. I have developed the Unified Systems Hypothesis (USH) to deal with such problems.

Unified Systems Hypothesis

The USH Map integrates a number of simple principles into one powerful causal loop. Key to understanding is that Variety is viewed as a commodity, of which you can have more or less. Connected variety forms complementary sets, which create a stable network, resistant to change. This is represented in the map by Systems Cohesion. Dominance can arise, and has the effect of suppressing variety which leads eventually to decay and breakdown, and the cycle repeats.

It is possible to maintain cohesion by maintaining variety, i.e. by injecting new variety. It is possible to maintain cohesion with domination by maintaining variety, i.e. by stopping its suppression. it is possible to generate more variety by injecting more energy, top right of figure. Some of this new variety may connect, others may remain isolated and become dispersive variety, attempting to break down systems cohesion.

Using these ideas carefully results in a guide to designing non-linear systems to exist in a non-linear world - the one we actually live in!

Open System Design Guidelines

Step 1 Establish CIS objectives and requirements by reference to Containing System(s) (look outwards)
Step 2 Establish sibling systems and their interactions to be perturbed by new/altered CIS
Step 3 Conceive complementary systems to neutralize unwanted perturbations
Step 4 Design CIS as an Open System to complement siblings in contributing to Containing Systems' objectives (i.e. design outwards first)
Step 5 Partition CIS, promoting internal connected variety, limiting dominance (then inwards)
Step 6 Enhance SOI cohesives, diminish dispersives
Step 7 Interconnect the variety to promote sibling stability, mutual self-reward

Viewpoint Summary

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Last updated: Feb 2000